BIG hatte ShoWTimE schon länger im Auge. «Er war auf jeden Fall ein Wunschspieler für uns, weil wir der Meinung sind, dass Starcraft 2 mit. ESL Play is the world's largest independent league for esports. Established in , we're proud to be the home to those who love competitive gaming. Deutschland spielt seine Trümpfe im internationalen Starcraft-Vergleich aus: In der Gruppenphase startet das Nationalteam stark gegen Mexiko, muss aber im.
IEM Katowice: ShoWTimE sticht Reynor ausShoWTimE hat Deutschland in das Viertelfinale der Starcraft 2 Nation Wars geboxt. Foto: Carlton Beener/Blizzard Entertainment/dpa - Carlton. Tobias Sieber – Wikipedia. Starcraft 2 - Battlechest - [PC] im Onlineshop von MediaMarkt kaufen. Jetzt bequem online bestellen. MediaMarkt Showtime · Film & Musik Guthabenkarten.
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30 Uhr: Sc2 Showtime von Herrn Prof! - Stöbern in KategorienWählen Sie ein gültiges Land aus. Tobias „ShoWTimE“ Sieber ist ein deutscher E-Sportler in der Disziplin StarCraft 2. Er ist dreifacher deutscher Meister in der ESL Pro Series sowie Gewinner der WCS Spring Circuit Championship. Im Laufe seiner Karriere hat er bisher. De seneste tweets fra Tobias Sieber (@ShoWTimESC2). SC2 progamer for @BIGCLANgg. WCS Spring champion, 3x EPS champion ;). Germany. Tobias Sieber – Wikipedia. Esports profile for StarCraft II player Tobias "ShoWTimE" Sieber: $ USD in , 3rd-4th,» DreamHack Valencia (SC2 - WCS Circuit).
This timer shows the current time of the match in Starcraft 2 time 1. The game timer may seem unimportant but it serves as an easy point of reference whilst in game.
This allows you to note timings and have an idea of what you could see from your opponent at certain points in the match. You can also set times for yourself to aim for with certain things.
For example, in Protoss vs Zerg I try to expand by , referring to the game timer lets me know if I have been delayed and by how much. Rather than their random colours, the enemy is shown as red and you as green.
This setting is one of my personal favourites. Changing this setting changes the team colours from their defaults to green yourself , red enemies and yellow allies.
Friend or foe colours make identifying enemy units via the mini-map and main screen much easier in 1v1 games. Being able to quickly identify the enemy will make it much easier to spot drops or enemy troop movements in your peripheral vision.
Alternatively, you can click the bottom button besides the mini-map. Your friend or foe colours setting will carry over into future games so you do not have to enable it every game.
This setting is worth changing if you have a problem with accidentally hitting a button that minimises the game or interferes somehow.
It may look messy as a viewer but as a player the status bars provide a lot of vital information. You can change this setting by:. If, like me, you find yourself accidentally clicking the control group icons at the bottom of the main game screen or you just want to get the most amount of screen space possible this is a good setting to change.
There are two options available to you instead of the default visible and clickable setting: Visible but un-clickable or hidden. The build grid shows unbuildable terrain as yellow allowing for easier wall offs.
Enabling this setting will show a grid whenever you attempt to place a building. The grid shows unbuildable terrain and gives you an idea of how much space there is betweeen your buildings.
The build grid makes walling off and base planning much easier. For example, as Protoss you need to leave a one square gap in your wall for units to pass through.
Enabling this setting will help you set up your base just a little better so give it a try. How do you set up your game? If so let me know in the comments below!
This article was a collaborative piece between ZiggyD and Ramzdale, a big thank you to Ramzdale for his help!
If you are an aspiring writer and would like to write for LearningSC2 let me know! If you are keen to improve your play, then you should try and take advantage of what the Shift key can do for you.
Before we move onto all of the nifty things that you can do with Shift lets take a brief moment to understand the mechanics of what it actually does.
There are a few situations where it acts a little differently but this is its main function. So in that situation it acts in reverse to its normal function.
Shift can be combined with other Keys. Using the Shift key with other keyboard keys can produce some interesting results. Use this frequently to ensure that all of your units are bound to a control group.
Hands Free Scouting. You can queue up multiple move commands with any unit by holding the Shift key and right clicking for each point you want the unit to move to.
You can even do this via the mini-map! Attack-Move Scouting. This is merely a variation on the previous Shift technique.
Instead of queueing up multiple Move-commands you can queue up multiple Attack-move commands. You can use this technique to find and attack any stray workers or Overlords around the map.
Queue up multiple construction orders to quickly set up a base as Protoss. Queuing Buildings. You can tell one worker to build a heap of Pylons at once or you can easily place different buildings such as a Pylon, a Nexus and 2 Assimilators Instant Expansion, just add water!
It works the same way for Terran, but much more slowly due to the worker having to physically build each building.
Unfortunately for Zerg each Drone can only morph into one building. Automatic Return to Mining. This is most useful for Terran, quite useful for Protoss but, again sadly, of no use to Zerg.
Once you give the order for a worker to construct a building hold Shift and Right-click a mineral patch. Once your worker is finished building he will return to mining with no downtime.
The following uses of the Shift key can be extremely useful but usually only in a very specific circumstance. Take the time to learn the ones that are relevant to you Race and play-style.
Easy Siege Tank Movement. Using Shift you can tell a tank to un-siege, move, and re-siege on arrival. Moving your Tanks in this way allows you to leap-frog your tanks towards your opponent much more easily.
A tank army pushing forwards using this technique can be quite hard to engage. This technique allows an entire group of Stalkers to Blink across a gap one at a time without leaving any behind.
This is an awesome technique to watch and even better to execute. Overlord Creep Highway. Spine Crawler, Hydra, Queen pushes are only possible with a fast creep highway.
You have probably watched Fruitdealer or another top Zerg player use Overlords to make a creep highway to their opponents base, but if you have attempted it before you probably realised how fiddly it is to tell each Overlord to go to each point along the highway.
However, there is a much faster and easier way to do this. Select a large group of Overlords and tell them to generate creep.
Now send the entire group to the first point on your highway. Now, holding Shift, de-select one Overlord and then tell the rest of the group to move to the next point.
Continue for each point along the intended highway. It only takes a few seconds to set this up and the result is that the entire group travels along the highway leaving one Overlord behind at each point.
Using the patrol command will cause a unit to patrol between its current location and the selected one. Using Shift you can tell a unit to move to a location and then patrol from that location.
You can use this technique to easily tell a unit to patrol between two of your opponents potential expansion locations. Ever notice that your melee unit stops attacking the constructing SCV when it moves?
Simply hold shift and tell your unit to attack it multiple times. Your unit will now follow it whenever it moves.
Rally to Your Units. You may already employ the tactic of attaching a rally point to a unit so that your forces stay together even when you move your army.
But what happens when that unit dies? You lose your rally point. This can be especially painful when you lose a battle because half of your units are back in your base.
To avoid this you can select a building, hold Shift and Right-click on multiple units. Now if one of those units dies, your newly built units will still move to your army.
Unless of course your entire army dies. As you can see there are a lot of useful and creative uses for the Shift key.
I am sure that there are even more creative uses that are yet to be discovered. Do you know of any other uses for the Shift key?
If so let me know about them in the comments below! The function and control of the mouse in Starcraft 2 is natural and easy to pickup for new players.
In fact the entire game can be played with just the mouse hand. However, to do so limits your options and efficiency in the game severely.
How so? The keyboard allows you to look at one thing and do another. Lets suppose that this battle ended with both teams losing equal amount of troops, who would be ahead?
Well, the person using their keyboard to do all of those things of course! Learning to use the keyboard effectively is essential to becoming an efficient player.
You will also find that the keyboard has other useful functions such as finding idle workers, queuing commands and using abilities.
Ok so I have sold you on why you should be using the keyboard. But getting comfortable with using it can be very difficult for newer players, I myself have had a lot of difficulty with this in the past.
But with some thought and good practice techniques you will be comfortable with using the keyboard in no time. This is the starting point for learning to use the keyboard as it is the most simple and easy to learn.
Build command hotkeys are letter keys which represent one of the options in the bottom right corner of the screen for the building of units and structures.
If you mouse over one of these buttons take note of the keyboard letter that represents that button. It is good practice to learn all of these hotkeys even if it is for something you only use once a game.
Why is it Important to Do This? Once you learn a hotkey something interesting happens, you no longer have to think about it.
This is because of the way muscle memory works, your fingers remember what to press and your mind is free to think of more important things, like what your next move is.
Day describes a method in his Daily which I have used with great success. It is a really simple and a very effective way to train your fingers and develop that muscle memory.
Basically, every time you do not know a hotkey for something, mouse over it but do not click it. Instead, read which hotkey it is, move you mouse back to the centre of the screen and press the hotkey.
Using this very simple method you will find your fingers will quickly learn which button to press and you will start doing it without thinking. Unit hotkeys are very similar to build command hotkeys in that they each represent a button in the bottom right corner of the screen.
These hotkeys include unit abilities and unit commands such as stop, hold and attack. Being able to execute these commands quickly is vital to effectively controlling your units.
Why is it Important To Do This? Battles in Starcraft 2 happen very quickly, in the one or two seconds it takes you to move your mouse, select an ability and move your mouse back to the screen, much of your forces could already be dead.
Learning hotkeys allows you to keep looking at the action and use abilities or issue commands much more quickly. What is the Best Way to Learn This?
For ability hotkeys the same technique as above works quite well, although I suggest doing this in practice matches. However, there is no trick to learning the unit command hotkeys like attack, hold and stop.
Only by practicing these can you commit them to muscle memory. On top of that, only one day later, it was announced that ShoWTime and Team Alternate had parted ways.
In his Challenger match, he had to play NaNiwa, whom he defeated in a close series. He advanced as second of his group, only losing against PartinG and Bly.
ShoWTime's success was not unrecognized and thus he was finally picked up by a team again. He joined Millenium on 11 December He was able to reach the quarter-finals, where he lost to FireCake He easily advanced in the group stage beating Beastyqt and ZhuGeLiang.
In the next round, he once again faced a teammate in Lilbow. ShoWTimE won and thus moved on to the quarterfinals. There, he met the last remaining Terran player, uThermal.
On stage before the matchup, Nerchio stated that, "We both showed which region is the best outside of Korea, now I'm going to show you who is the best in Europe".
ShoWTimE responded by saying, "I know you think you are better than me, but today you can't stop me and I'm taking home that trophy".
Being known for his solid defensive play in PvZ, he included early aggression timings to be less predictable. On December 23, he left Millenium.
On January 1, it was announced that he had joind the newly formed ArmaTeam founded by Millenium 's former manager Llewellys.
In the group stage he placed second only losing to TY. His first playoff match was against Elazer. ShoWTimE defeated him The next opponent was the Chinese Terran XY.
As in the first playoff match ShoWtimE was once again able to beat his opponent In the semifinal he faced Maru , one of the favourites to win this tournament.
At this point both had a multi map win streak in this tournament, ShoWTimE winning the last 14 maps and Maru winning 13, not dropping a single map so far.
But like the other players, SHoWTimE was not able to take away a map of Maru losing and dropping down to the 3rd place match.
There he faced Neeb who had lost against the other Korean Terran in the tournament, TY , in his semifinal. SHoWTimE lost once again and placed fourth in the end.
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TeamLiquid StarLeague 6. Recent Matches. Profile image while representing Mkers. I find his playstyle very impressive, because in contrast to most other Protoss players, who rely a lot on all-ins and timing attacks, he plays more defensively and tries to make the games last longer, to achieve victory through his better understanding of the game and his mechanics.
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